Hello Neighbor

  • Daniel Graf

Hello Neighbor is a procedurally generated horror game. The player controls a kid who must investigate the house of their next-door neighbor to find out why he has been acting so strange.

Gameplay

The gameplay consists of two phases. The first phase is when the player explores the neighbor's house, slowly unlocking rooms and gaining access to areas that were previously off-limits to them. The second phase is when the neighbor realizes that the player is snooping around and the player must escape the house before the neighbor catches them. This phase is a survival game, pitting the player against the neighbor in a battle of wits. You must explore the neighbor's home with the goal of trying to determine who the neighbor is, what the neighbor's motives are, and what the neighbor is plotting by looking for clues.

Graphics

The graphics are in a detailed but pixelated style. The graphical style does not vary much as the player explores the house, but the layout of the house changes in each playthrough. Hello Neighbor is a game that is made with Unreal Engine 4. This game offers a nice aesthetic that is complemented by small details. The animations in Hello Neighbor are fluid and make the game more interactive.

Replayability

The game is procedurally generated, which means that every playthrough is different. The player must explre the house differently in order to access new areas.

Conclusion

Hello Neighbor is a horror game where the player explores the house of their next-door neighbor while trying to find out what his plans are. The game is procedurally generated, so the layout of the house changes every time you play. Hello Neighbor is scary and offers a unique experience every time.

Pros:
  • The game is a horror, so it is scary
  • The game is procedurally generated, so no playthrough is the same
Cons:
  • The game is not a game of skill, so it does not require much effort.
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